League of Assassins

The League of Assassins is a very powerful, secretive organization designed to maintain political dominance over the many kingdoms of Sylos. They are powerful enough both economically and politically to take on some of the Royal Families. There are roughly 400 members of the League of Assassins."'I am the master of my fate. With blade in hand and purpose in heart, I am the creator of destinies.' - League of Assassins Oath"They are a whisper in the night and can kill a man quieter than dropping a feather. They don't break into homes and slaughter people in the streets. They sneak in the shadows, unheard and unseen. They are indistinguishable from common folk, and come from all over the world. Members of The League carry a small black coin with the letters 'LA' embossed on the front, and a dagger on the back. This is the only way they are distinguishable from the public. They are the hidden hand controlling the many puppets of the world.

The Great War
The League of Assassins is an ancient guild, formed in the year 1547. While they started as an elite branch of The Forsaken Army (similar to the Shadow's Hand), they held very different values than the Shadow's Hand. While the Shadow's Hand are brutal and by no means to be underestimated, they conducted business in a much more public manner, and for good reason. The Shadow's Hand was designed to strike fear into the hearts and minds of the people. The League of Assassins was designed to maintain control and authority over the people, but in a very discrete manner. The League was used to ensure that power was properly transfered to those loyal to Warthall. And of course, to clean up any messes of the Shadow's Hand, in a much more discrete fashion.

After the Great War
After the war was over and their master was slayed, the League of Assassins were forced to change their strategy. No longer would they be an organization of any nation, but rather a global force, hidden beyond the reach of any one nation. Pulling the strings of kings and queens from behind the curtain, they maintain their profitable business and grow in strength and number day by day. Their power lies within their political grasp over the kingdoms, controlling who loses and who gains power.

Since they are not a nation and do not have the boundaries of a nation, they are in some senses more powerful than any nation. They cross borders and infiltrate governments and kings cabinets every day, without their enemies ever knowing. This makes their organization flexible. They can be in many places at once, and can respond quickly to secure changes in power.

However, their forces are not strong enough to amass an army of their own. Their forces could not control any one nation with their men alone, and is why they rely on the control of other nations. For if the king is a puppet, then his men are puppets, and this is how the League of Assassins maintains its power on Sylos.

Wealth
Extremely difficult to find, members of the League of Assassins are extremely pricey to pay. Members must pay 25% of their bounties to the League, so prices can vary from $150,000-$10.5 million per bounty ($10.5-$125 million per royal family member), depending on how important/influential the target is. Still, with a 25% tax members of the League are able to live extremely wealthy lives, although many do not (by choice).

Net Worth
The League of Assassins are very rich, with a net worth of $740 million (not including the assets of its members). They can compete financially with the wealthiest families of Sylos. They own 2,716 inns and 4,095 pubs throughout all the continents of Sylos. It is through these business fronts that they conduct their business, maintaining neutral ground to any and all who walk on them, regardless of their rank or faction. It is because of this that the League has a high reputation not just among other assassins, but also the common folk. They have strict rules and maintain order, distributing justice to all regardless of family name or wealth.

Work
All assassins who work through League hubs (pubs and inns) that aren't members must pay a 50% tax to the League, while members pay a 25% tax. While the tax may be high, any mercenary or assassin looking for work is sure to find some in any League hub. Bounties more often than not will go to League members, so the non-members looking for work tend to be mercenaries. Depending on the skill of the mercenary, a contract can range from $30,000-$750,000 per tour. League members charge between $12-$18 million per tour, so depending on the battles they fight in, it can be much more cost-efficient than placing multiple bounties.

For all transactions, a League member will write up a contract, then sign and seal it to verify that the contract has the LoA stamp of approval. Any contract bearing this stamp is bound by League laws, and should any party not fulfill their part of the contract, a bounty will be placed on their head. No one has ever skimped out on a contract and lived to tell about it, and no party has ever gone unpaid. One way or another, the League ensures all parties have been paid.